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Now that we save the source archives in a directory named after the package and its version, do the same for the license files, for consistency. It has a not-so-bad side-effect of also saving the version string in the all-licenses list. The only (small) side-effect, is that the warnings about undefined _LICENSE_FILES now contains the version string, too. That's unavoidable, since that's what is stored in the legal report. Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr> Cc: Luca Ceresoli <luca@lucaceresoli.net> Acked-by: Luca Ceresoli <luca@lucaceresoli.net> Tested-by: Luca Ceresoli <luca@lucaceresoli.net> Reviewed-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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