mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-04 06:10:16 +03:00
4e311bdffe158e9901e781b92fd387db3a8d46eb
Fixes the following security issues:
- CVE-2018-14629 dns: Fix CNAME loop prevention using counter regression
- CVE-2018-16853: Fix S4U2Self crash with MIT KDC build
- CVE-2018-16853: Do not segfault if client is not set
For more info, see the release notes:
https://www.samba.org/samba/history/samba-4.9.4.html
Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
[Peter: mention security impact, add CVE info]
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 3cf46525b9)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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