Ricardo Martincoski 4d39f5876d check-package: enable for linux/
This directory can benefit from this script to prevent common mistakes
when submitting patches.

In order to accomplish this:
Do not ignore anymore files from the linux/ directory.
Ignore missing LINUX_EXT_ prefix as the variables for linux extensions
do not use it.
Ignore this symbol:
 - LINUX_EXTENSIONS: defined by each linux extension, used by
   linux/linux.mk.

Signed-off-by: Ricardo Martincoski <ricardo.martincoski@gmail.com>
Cc: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2018-04-01 08:54:07 +02:00
2018-04-01 08:52:45 +02:00
2018-04-01 08:53:57 +02:00
2018-04-01 08:54:07 +02:00
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2018-03-13 22:37:54 +01:00
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2018-03-31 22:48:29 +02:00
2018-03-04 22:28:34 +01:00
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Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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