mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-02 21:48:20 +03:00
4d22ade4707cd4c0936769788a47c8b9e6d781e1
The logic to ensure at least one compression backend is selected was not
updated when lz4, xz and zstd were introduced - Fix that.
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Reviewed-by: Peter Seiderer <ps.report@gmx.net>
[Peter: add comment as suggested by Peter Seiderer]
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 84aeb4419f)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%