Peter Korsgaard 4d22ade470 squashfs: do not force gzip support if lz4/xz/zstd is selected
The logic to ensure at least one compression backend is selected was not
updated when lz4, xz and zstd were introduced -  Fix that.

Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Reviewed-by: Peter Seiderer <ps.report@gmx.net>
[Peter: add comment as suggested by Peter Seiderer]
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>

(cherry picked from commit 84aeb4419f)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2018-12-16 16:16:23 +01:00
2018-11-26 17:54:02 +01:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-11-26 22:50:27 +01:00
2018-11-26 22:50:27 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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