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This commit bumpds the version of python-pyftpdlib to fix a byte-compilation problem occuring with Python 3. The current version of pyftpdlib contained a file that had mistakenly been added to the release, and which wasn't Python 3 compliant. The new 1.5.1 version has been released specifically to address this problem, see: https://github.com/giampaolo/pyftpdlib/issues/381 Until now, this wasn't causing any problem as a byte-compilation problem was not a fatal failure. But upcoming commits will make it a fatal failure, so it needs to be fixed. Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com> Reviewed-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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