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This is a very minor bugfix release which solves an issue with wrong version numbers in the headers included in the 1.4.0 release tarball, without any functional changes. Programs which explicitly check for version 1.4.0 of libwpe will not build or run without this update. While Buildroot which use libwpe do not need this applied, they may in the future. Also, third-party packages added through a BR2_EXTERNAL may depend on using a version of libwpe which corrects the issue with the version numbers. Release notes: https://wpewebkit.org/release/libwpe-1.4.0.1.html Signed-off-by: Adrian Perez de Castro <aperez@igalia.com> Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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