mirror of
https://github.com/godotengine/buildroot.git
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4c2aa19a292ec8b0e4edf439483a27e1ae12bfb3
After commit:
ea1e7ee606 package/gettext: turn into virtual package
package/gettext was renamed to package/gettext-gnu and introduced typo
BR2_PACKAGE_GETTEXT_GNU_PROVIDES_LIBINTL which should be
BR2_PACKAGE_GETTEXT_PROVIDES_LIBINTL (w/o "_GNU" part).
Reported-by: Romain Naour <romain.naour@gmail.com>
Signed-off-by: Vadim Kochan <vadim4j@gmail.com>
Reviewed-by: Romain Naour <romain.naour@smile.fr>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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