Ricardo Martincoski 4bbda72743 utils/checkpackagelib: warn about redefined config
Warn the developer in the case the same config is declared more than
once in the same Config.in file.
But take into account the conditional code that lets the config be
visible and warn only when it is declared more than once in the same
conditions.
For instance, do not warn for:
 if BR2_PACKAGE_BUSYBOX
 config BR2_PACKAGE_BUSYBOX_SHOW_OTHERS
 endif
 if !BR2_PACKAGE_BUSYBOX # kconfig doesn't support else
 config BR2_PACKAGE_BUSYBOX_SHOW_OTHERS
 endif

Signed-off-by: Ricardo Martincoski <ricardo.martincoski@gmail.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2023-02-06 11:26:41 +01:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2023-02-06 11:22:17 +01:00
2023-02-05 15:03:50 +01:00
2023-01-14 21:16:07 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on OFTC IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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