Yann E. MORIN 4bab3f33e0 pkg-generic: host variant use git submodules if target variant does
When a package has both a target and a host variant, and uses git
submodules, and the host variant is downloaded before the target one, we
end up with the generated archive missing the submodules.

This happens in exactly one package in our tree: c-capnproto.

This issue was not caught before because after a few days, the full
sources are added to sources.buildroot.net. So when the hash check
fails, the full tarball is simply downloaded from there.

Propagate the git submodule setting from the target variant to the host
variant, unless the host variant explicitly opted-out.

Fixes:
    http://autobuild.buildroot.org/results/2de9c6c8ce83569d18cc7140ebc60d6fe1aadcbf/

Reported-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
(cherry picked from commit 4d03923b6a)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2021-01-18 21:08:46 +01:00
2020-10-08 21:48:03 +02:00
2020-12-27 15:23:34 +01:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2020-12-27 15:23:34 +01:00
2020-11-01 10:03:36 +01:00
2021-01-12 11:31:42 +01:00
2020-12-27 15:23:34 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

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3) run 'make'
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5) find the kernel, bootloader, root filesystem, etc. in output/images

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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