mirror of
https://github.com/godotengine/buildroot.git
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4ad89ba554d73cce2656985d3e92928e7b69f65f
Since
https://git.buildroot.net/buildroot/commit/package/kodi?id=bf9bfd065ba3fab328fd041ca040f2bf134fecf2
kodi itself does not depend on libxml2 anymore which previously
provided libxml2 still needed by kodi-pvr-stalker:
https://github.com/kodi-pvr/pvr.stalker/blob/Krypton/CMakeLists.txt#L12
Fixes a build error not caught by autobuilders because they do not have
host jdk installed:
CMake Error at /usr/share/cmake-3.7/Modules/FindPackageHandleStandardArgs.cmake:138 (message):
Could NOT find LibXml2 (missing: LIBXML2_LIBRARIES LIBXML2_INCLUDE_DIR)
Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
(cherry picked from commit 7be5653b86)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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