Romain Naour 4944ff2878 support/config-fragments/autobuild/br-arm-internal-glibc: update to bleeding edge components
The br-arm-internal-glibc.config used to be generally used as a configuration
to test the bleeding edge versions of components. However, it has been
lagging behind somewhat and produce invalid configuration since binutils 2.36
removal in d08639e6b9e5... so let's bring it up-to-date:

- Binutils 2.39.x
- GCC 12.x

Since Buildroot 2022.02, the autobuilders doesn't use the csv file anymore
but the test-pkg script still use it.

Signed-off-by: Romain Naour <romain.naour@gmail.com>
Cc: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
2023-05-21 17:52:14 +02:00
2023-05-15 08:05:54 +02:00
2023-05-21 16:23:09 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2023-05-15 08:05:54 +02:00
2023-05-08 17:51:26 +02:00
2023-05-15 08:05:54 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on OFTC IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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