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492d09bab2cdc818f7c782753672aa95f38b9c53
Now that the two (all of them!) br2-external related files are generated
in the same location, it makes sense they are named after the same
pattern.
When initial support for (then single) br2-external trees was added back
in a4239f7fd1 (core: introduce the BR2_EXTERNAL variable), it was not
clear-cut why that file was not named with a br2 prefix.
So rename it now.
Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Cc: Vadim Kochan <vadim4j@gmail.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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