Fabrice Fontaine 484b8cb40c package/libunwind: add cxx exceptions support
If C++ is enabled, enable cxx exceptions, so libunwind will implement
_Unwind_GetIP which is used by mono (which already depends on C++)

Fixes:
 - http://autobuild.buildroot.net/results/dbd64c89815d393a4e28b312d74fd80ee6de92da

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
(cherry picked from commit d5bcb30cf9)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2019-10-31 15:23:23 +01:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2019-10-03 17:10:38 +02:00
2019-10-03 17:10:38 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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