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47659b4f342382c764076c0c0dfbee446b090661
In 5b3b2d80f4 we dropped dbus as a build
dependency, however we still need it when building with systemd so
that the service directory is available via pkg-config.
In addition we can drop --with-dbus-datadir by unconditionally
requiring dbus as the datadir will then be fetched from pkg-config.
Fixes:
checking D-Bus bus services directory... configure: error: D-Bus bus services directory is required
http://autobuild.buildroot.net/results/4a48676460e6ce588897598f0022ec840b4b4b8d/
Signed-off-by: James Hilliard <james.hilliard1@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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