Alexey Brodkin 474d39991b qt: fix execution on ARC
Even though Qt4 could be built for ARC cores during execution
of Qt4 applications on target issues will happen.

Most notable is will be segfaults due to unaligned access to data,
especially in WebKit applications.

Both patches were submitted upstream and if they ever get accepted
they should be removed from Buildroot.

https://codereview.qt-project.org/#/c/112667
https://codereview.qt-project.org/#/c/112668

[Thomas: renumber patches.]

Signed-off-by: Alexey Brodkin <abrodkin@synopsys.com>
Cc: Anton Kolesov <akolesov@synopsys.com>
Cc: Vineet Gupta <vgupta@synopsys.com>
Cc: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-07-11 00:47:54 +02:00
2015-06-28 14:32:25 +02:00
2015-07-05 13:15:37 +02:00
2015-07-04 15:03:15 +02:00
2015-06-14 23:25:18 +02:00
2015-07-11 00:47:54 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-05-31 23:15:34 +02:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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