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474c3b3393e22672c4166cb1e79b6b6f0e8cbdc4
Add a patch to correct a typo in the Makefile, so -fno-stack-protector /
-fno-stack-protector-all are really used. With this applied, kvm-unit-tests
will always be built without SSP as intented by upstream. This will fix the
build on ppc64 with SSP that started to fail for an unknown reason since
November 27th.
Moreover, the Arch Linux workaround could also be removed in a follow-up
patch.
Fixes:
- http://autobuild.buildroot.org/results/ad689b08173548af21dd1fb0e827fd561de6dfef
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit dc006056bb)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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