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46b07c8a87f354527d4173d873b6674d99e4fbab
Add upstream patch fixing CVE-2017-14062:
Integer overflow in the decode_digit function in puny_decode.c in
Libidn2 before 2.0.4 allows remote attackers to cause a denial of
service or possibly have unspecified other impact.
This issue also affects libidn.
Unfortunately, the patch also triggers reconf of the documentation
subdirectory, since lib/punycode.c is listed in GDOC_SRC that is defined
in doc/Makefile.am. Add autoreconf to handle that.
Signed-off-by: Baruch Siach <baruch@tkos.co.il>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 49cb795f79)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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