Romain Naour 4688667bc8 package/sunxi-mali: fix conflicting data types between GLES2/gl2.h and GLES/gl.h
When OpenGL ES 1.1 and OpenGL ES 2.0 are used at the same time, the
build fail since GLintptr and GLsizeiptr data type are not the same in
GLES2/gl2.h and GLES/gl.h.

Also sync the data type of GLbyte, GLubyte, GLfloat, GLclampf and
GLfixed.

Fixes:
http://autobuild.buildroot.net/results/258/25898b45cefde9661d8ac87dd84bc883bb5283d1

Signed-off-by: Romain Naour <romain.naour@gmail.com>
Cc: Spenser Gilliland <spenser@gillilanding.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-06-08 22:04:54 +02:00
2017-05-23 15:41:48 +02:00
2017-06-02 15:18:55 +02:00
2017-06-08 16:48:53 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-06-02 15:15:07 +02:00
2017-05-24 16:17:06 +02:00
2017-06-06 23:22:03 +02:00
2017-06-01 10:14:57 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
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Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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