Baruch Siach 462b1cbfa6 package/*: test for BR2_PACKAGE_LIBGUDEV for dependency
Make the case of adding libgudev as a dependency more consistent with all
other dependency packages. The <pkg>_DEPENDENCIES variable sets the build
order which is conceptually independent of the underlying reason for that
dependency.

Also, remove the comments in hidapi.mk and udisks.mk. These comments explain
why BR2_PACKAGE_LIBGUDEV is selected, so the comments in corresponding
Config.in files are enough.

Cc: Vicente Olivert Riera <Vincent.Riera@imgtec.com>
Signed-off-by: Baruch Siach <baruch@tkos.co.il>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-11-18 21:54:55 +01:00
2015-11-12 22:21:22 +01:00
2015-11-07 22:43:57 +01:00
2015-11-02 20:56:43 +01:00
2015-10-29 00:04:05 +01:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-11-07 22:43:57 +01:00
2015-11-09 21:27:13 +01:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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