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https://github.com/godotengine/buildroot.git
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44b651a4fdf90f25f5cf4a16f0b9374056fb6e93
CVE-2019-8906: do_core_note in readelf.c in libmagic.a in file 5.35 has
an out-of-bounds read because memcpy is misused.
CVE-2019-8904: do_bid_note in readelf.c in libmagic.a in file 5.35 has a
stack-based buffer over-read, related to file_printf and file_vprintf.
Update license files hashes; removal of trailing white spaces.
Signed-off-by: Baruch Siach <baruch@tkos.co.il>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 14d6e6df7b)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
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Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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