Peter Korsgaard 448910b017 boot/opensbi: only check/reference COPYING.BSD when _LATEST_VERSION is used
With the addition of support for custom opensbi version in commit
5c7166d387 (boot/opensbi: add support for version configuration), we can no
longer be sure that the license file name / hash will be correct in all
cases, so only specify COPYING.BSD when _LATEST_VERSION is used, similar to
how we do it for the Linux kernel.

Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2021-05-13 09:48:32 +02:00
2021-05-12 11:39:25 +02:00
2021-05-12 11:37:23 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2021-05-12 11:37:23 +02:00
2021-05-08 23:16:45 +02:00
2021-05-12 10:49:31 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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