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Due to a bug in the CodeSourcery ARM toolchain packaging, this toolchain currently appears as available even for noMMU configurations, which is obviously wrong. Due to this, the bootlin-armv7m-uclibc.config fragment ends up using the CodeSourcery ARM toolchain, which is obviously wrong for an ARM noMMU configuration, causing a build failure when matching the toolchain capabilities with the configuration. Even though we will separately fix the CodeSourcery ARM toolchain packaging, it makes sense to ensure that the bootlin-armv7m-uclibc.config fragment explicitly selects the Bootlin toolchain. Reported-by: Luca Ceresoli <luca.ceresoli@bootlin.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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