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ubihealthd requires getrandom(2) that was introduced in kernel version 3.17. ubihealthd does not build when getrandom(2) is not detected, so the following installation step fails. Technically the dependency should also be on glibc version 2.25+. But we have no way to depend on glibc versions of external toolchains. Toolchain built with kernel headers older than 3.17 can build ubihealthd, but it will fail at run-time. So this is a pretty close approximation of the actual dependency. Fixes: http://autobuild.buildroot.net/results/2d42b0a626367e4051d0e2aadcce39e974fe09d4/ http://autobuild.buildroot.net/results/a2b6dbf707275e3f8262479c0650cfc7cb9abc8d/ Cc: Matt Weber <matthew.weber@collins.com> Signed-off-by: Baruch Siach <baruch@tkos.co.il> Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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