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A defconfig for the rockpro64 was added in59e1077b4e, but then removed in10f49213b7because an ARM32 compiler was needed to build ATF, and this was not supported back then. Now, since package/arm-gnu-a-toolchain/ has been added, this defconfig can be re-introduced. Following new changes are introduced in comparision with the older changeset: - renamed defconfig from pine64_rockpro64 to rockpro64 - updated readme - using a GPT partition layout - update defconfig to build ATF - bump u-boot to 2020.07 - bump linux to 5.8.2 Signed-off-by: Suniel Mahesh <sunil@amarulasolutions.com> Reviewed-by: Jagan Teki <jagan@amarulasolutions.com> Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be> [Arnout: fixate U-Boot version; remove blind BR2_TARGET_UBOOT_NEEDS_PYTHON]
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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