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Some IPTV streams will need ffmpef, the command line tool), while some
won't, so we just suggest that to the user in the help text.
There were two alternatives, but neither were very convincing:
- always enforce that ffmpeg is enabled
- only enforce ffmpeg to be enabled when the package is already
enabled
In either case, that may cary the ffmpeg tool when it really is not
needed. So leave it to the user to decide whether they want it or not.
tvheadend now has a bunch of options, so make it a sub-menu.
Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
[yann.morin.1998@free.fr:
- do not forcibly enable ffmpeg-the-commandline-tool
- one option per-commit
]
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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