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When adding the custom BR2_WGET value in the configuration,
genrandconfig forgets to add a newline. Due to this, the next option
that is added is printed on the same line as BR2_WGET="", which causes
it to be ignored.
Due to this, in all builds, the line right after BR2_WGET was
ignored. It could have been BR2_ENABLE_DEBUG, BR2_INIT_BUSYBOX,
BR2_INIT_SYSTEMD, BR2_ROOTFS_DEVICE_CREATION_DYNAMIC_EUDEV,
BR2_STATIC_LIBS or BR2_PACKAGE_PYTHON_PY_ONLY depending on the
randomization.
Fix that by adding a proper newline at the end of the BR2_WGET option.
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 3eb49f59d6)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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