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GNU tar 1.35 changed the behaviour for the devmajor/devminor fields, breaking the download hash validation. For details, see: https://lists.gnu.org/archive/html/info-gnu/2023-07/msg00005.html https://patchwork.ozlabs.org/project/buildroot/patch/20231018141155.533944-1-vfazio@gmail.com/ To work around this issue, blacklist tar 1.35+ similar to how we do it for pre-1.27 versions so Buildroot falls back to building host-tar (which is currently 1.34). Signed-off-by: Peter Korsgaard <peter@korsgaard.com> (cherry picked from commit f1ee7015a48e7820e74dc99c58708a732e14c0aa) Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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