mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-08 02:09:48 +03:00
416e35b44a107316532bdde416128dcffaed49ff
This package is needed as a dependency of lua-periphery. Currently,
c-periphery is automatically cloned by lua-periphery, which causes two
problems:
1/ It does not integrate properly with the download infrastructure of
Buildroot, making offline builds impossible since not the entire
source code is downloaded by Buildroot.
2/ It does not use the latest version of c-periphery, which has some
fixes contributed by Vicente to fix c-periphery on MIPS.
Introducing this package is needed as part of the fix for the
following build failure:
http://autobuild.buildroot.org/results/0ad/0ad656970b3cbc84b5531b28155ba2f747715fe3/
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
barebox: unbreak custom patch handling after
0eba4759 (packages: apply custom patches using *.patch instead of <pkg>-*.patch)
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%