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Many (100+) packages supported by buildroot contain old configure scripts (or build them from old versions of autotools) that are unable to determine how to link shared libraries on powerpc64 and powerpc64le. This causes that test to erroneously fail on toolchains that are not "bi-endian" (which is the case for toolchains built by buildroot), which causes configure to build static libraries instead of dynamic ones. Although these builds succeed, they tend to cause linker failures in binaries later linked against them. Because affected configure files can be discovered automatically, this patch introduces a hook (enabled only when building for powerpc64 and powerpc64le) that uses a script to scan and fix each package. Signed-off-by: Sam Bobroff <sam.bobroff@au1.ibm.com> Reviewed-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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