mirror of
https://github.com/godotengine/buildroot.git
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40f4468e94e0c9885386b8a6ee105aed175f340f
See also commit 4ff6e52392 which describes the
problem in detail.
The same problem now arises again, because syslog-ng renamed the
--enable-snmp-dest option into --enable-afsnmp. See syslog-ng commit
4537938474771673ef5bd4a9cad7c9a7dc20b7c1, first part of 3.27.1.
Update the configure options passed from Buildroot accordingly.
Signed-off-by: Thomas De Schampheleire <thomas.de_schampheleire@nokia.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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