Thomas Petazzoni 40bb37bd70 utils/getdeveloperlib.py: use relative paths for files
Using absolute paths within getdeveloperlib isn't very sensible, it
makes a lot more sense to handle everything as relative paths from the
top-level Buildroot source directory.

parse_developers() is changed to no longer take the base path as
argument: it is automatically calculated based on the location of
utils/getdeveloperlib.py. Then, the rest of the logic is adjusted to
use relative paths, and prepend them with the base "brpath" when
needed.

This commit allows pkg-stats to report correct developers information
even when executed from an out of tree directory.

Before this patch:

$ ~/buildroot/support/scripts/pkg-stats -p ipmitool --json out.json
$ cat out.json | jq '.packages.ipmitool.developers'
[]

$ cat out.json | jq '.defconfigs.stm32f469_disco'
{
  "name": "stm32f469_disco",
  "path": "configs/stm32f469_disco_defconfig",
  "developers": []
}

After this patch:

$ ~/buildroot/support/scripts/pkg-stats -p ipmitool --json out.json
$ cat out.json | jq '.packages.ipmitool.developers'
[
  "Floris Bos <bos@je-eigen-domein.nl>",
  "Heiko Thiery <heiko.thiery@gmail.com>"
]
$ cat out.json | jq '.defconfigs.stm32f469_disco'
{
  "name": "stm32f469_disco",
  "path": "configs/stm32f469_disco_defconfig",
  "developers": [
    "Christophe Priouzeau <christophe.priouzeau@st.com>"
  ]
}

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Tested-by: Heiko Thiery <heiko.thiery@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2021-01-17 15:32:08 +01:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2020-12-27 18:22:23 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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