Lubomir Rintel 4032267507 system/skeleton: drop PAGER from /etc/profile
We couldn't track down the reason why the profile sets $PAGER other
than that it has always been there.

However, it defeats pager autodetection by various tool (systemctl,
nmcli, etc.) that would otherwise prefer less to more, in case both
were available.

Let's drop it. My desktop Linux distro (Fedora) doesn't seem to set it
either and the universe doesn't seem to have collapsed yet.

Signed-off-by: Lubomir Rintel <lkundrak@v3.sk>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2019-09-07 21:58:04 +02:00
2019-09-03 15:03:02 +02:00
2019-09-01 11:36:32 +02:00
2019-09-03 15:03:02 +02:00
2019-09-03 15:03:02 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2019-09-03 15:03:02 +02:00
2019-09-03 13:14:45 +02:00
2019-08-04 00:13:37 +02:00
2019-09-03 15:03:02 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Readme 136 MiB
Languages
Makefile 66.1%
Python 13.6%
C 8.3%
Shell 6.2%
PHP 2.9%
Other 2.6%