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3fe434bf35b09ddf438392e6e5b4bc0b849495c7
Since the upgrade to pkgconf 0.9.12 all directories and variables with
directories are sysroot-prefixed, whereas with the old patch only some
variables were (includedir, mapdir, sdkdir, libdir).
libglib2 uses a giomoduledir=${libdir}/gio/modules variable in
gio-2.0.pc, which when expanded via sysroot by pkgconf at configure time
points to the staging directory (via libdir expansion).
When target install gets called the gio module gets installed to staging
rather than target, with the obvious consequences this has.
Work-around this pkgconfig abuse by overriding GIO_MODULE_DIR at target
install time.
Signed-off-by: Gustavo Zacarias <gustavo@zacarias.com.ar>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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