mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-09 06:10:17 +03:00
3ed9137fee544875fa6dca7c0369808ec4b274d4
Fixes: http://autobuild.buildroot.net/results/75a/75a3380fdcce88f1f9f2a77c4f059787623919d7/ http://autobuild.buildroot.net/results/f4a/f4a22344bd5c8f59e6f8cacb6a549f8d8fe99af2/ Pulseaudio uses dlfcn.h, so it cannot work in a pure static environment. Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
barebox: unbreak custom patch handling after
0eba4759 (packages: apply custom patches using *.patch instead of <pkg>-*.patch)
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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