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3e0d304d20b66d3ec3e0e471c06e521e447d4640
Since commit e93fec6673 (lz4: bump to version 1.8.1.2) we use two make
targets, 'lib' and 'lz4'. Both targets depend on the static library.
When these targets run in parallel the two make instances that build the
static library race against each other. Split these targets to ensure
build order.
Should fix:
http://autobuild.buildroot.net/results/a8d/a8d956ff420f6a265c5c00b33646dbbc24ce2d48/
Signed-off-by: Baruch Siach <baruch@tkos.co.il>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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