Yann E. MORIN 3dbc5a6279 package/binutils: extend the 2.28 default to thumb mode
Commit 17f352ac (package/binutils: default to 2.29 for Cortex-M targets)
made the default version 2.28 (and not 2.29!) when the target is an
arm-v7m CPU.

However, the real trigger is compilation in Thumb mode, not the fact
that the target is v7m.

The fact that it was noticed on a v7m target is because Thumb is the
only mode valid on those CPUs.

Tighten the defaults to 2.28 for Thumb and Thumb2 modes.

Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Cc: Laurent GONZALEZ <br22@gezedo.com>
Cc: Christophe Priouzeau <christophe.priouzeau@st.com>
Cc: Peter Korsgaard <peter@korsgaard.com>
Cc: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Cc: Arnout Vandecappelle <arnout@mind.be>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2018-06-01 19:31:26 +02:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-05-28 23:02:21 +02:00
2018-05-28 23:02:21 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
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If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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