Volkov Viacheslav 3da4704bb2 zbar: new package
[Thomas:
 - replace patch 0001 fixing autoreconf by a simpler patch that simply
   drops the -Wall and -Werror flags passed to automake.
 - reformat the two patches using Git
 - drop the "uclibc || glibc" dependency inherited from libv4l, since
   libv4l has now been fixed to build on musl.
 - drop the hook work arounding a build issue around man pages, and
   replace by a patch that completely disables the build/installation
   of documentation.
 - change license to LGPLv2.1+, as noted in the COPYING file.
 - drop --enable-shared=yes, since it is already passed by the
   autotools-package infrastructure]

Signed-off-by: Viacheslav Volkov <sv99@inbox.ru>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-12-20 12:45:39 +01:00
2015-12-10 21:50:26 +01:00
2015-12-09 23:06:17 +01:00
2015-12-01 23:24:07 +01:00
2015-12-20 12:45:39 +01:00
2015-12-01 23:24:07 +01:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-11-30 23:13:41 +01:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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