mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
3d3f70b567718ae308b5704ddd7d107c4849309e
A few snprintf() compatibility tests in config/c-library.m4 use AC_TRY_RUN that doesn't work for cross compilation. As a result configure.in decides to build a bundled implementation of snprintf(). This implementation calls isnan(), but -lm is missing. This breaks link with libpq.so. Preseed the correct values to make the configure script happy, and fix rsyslog build. Fixes: http://autobuild.buildroot.net/results/e76/e769982e3131581b38698c109c9bc5215e3d5b11/ http://autobuild.buildroot.net/results/2b9/2b9d3edc8341675455bc3b74d1e84c8c0c24c521/ http://autobuild.buildroot.net/results/2a8/2a80357237ed7225823a008b5ff02bab01269814/ and many more. Signed-off-by: Baruch Siach <baruch@tkos.co.il> Tested-by: Gergely Imreh <imrehg@gmail.com> Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
barebox: unbreak custom patch handling after
0eba4759 (packages: apply custom patches using *.patch instead of <pkg>-*.patch)
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%