Gary Bisson 3d136caad3 xdriver_xf86-video-imx-viv: bump to version 5.0.11 p7.4
Changelog:
- License changed to MIT.
- Fix GCC5.2 build.

Also add a patch pulled from Yocto for the following reason:
The 'swaprep.h' is an internal Xorg header and is not being installed
anymore. The swap features are provided by the 'misc.h' header now.

This patch is based on the Yocto equivalent:
https://github.com/Freescale/meta-fsl-arm/commit/19935f57
https://github.com/Freescale/meta-fsl-arm/commit/277cef92

The following xorg.conf was used in order to force the use of the
vivante module:
https://github.com/Freescale/meta-fsl-arm/blob/master/recipes-graphics/xorg-xserver/xserver-xf86-config/mx6/xorg.conf

Note that the X server must be started with the "noreset" option to
avoid crashes when closing X apps.
 # X -noreset

Signed-off-by: Gary Bisson <gary.bisson@boundarydevices.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2016-03-18 23:18:15 +01:00
2016-03-17 14:29:06 +01:00
2016-03-14 13:12:46 +01:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2016-03-01 21:47:30 +01:00
2016-03-10 23:49:46 +01:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
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3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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