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This commit solves bug #1051. The problem in this bug in that WebKit compiles a sample C program, which uses WebKit. As WebKit is written in C++, even though the program it built with CROSS-gcc, it must be linked with libstdc++. However, CROSS-gcc can't find the libstdc++ has it's hidden inside <sysroot>/<tuple>/lib. Therefore, this commit creates a symbolic link <sysroot>/<tuple>/lib -> <sysroot>/lib before running the CROSS-gcc installation. While this may look like a hack, this is the solution used by both Crosstool-NG and OpenWRT. Moreover, with this symbolic link in place, I think bug #1741 may also be solved. The problem in this bug is that the linker tries to link against /lib/libc.so.0. This is due to the fact that the linker finds a libc.so script file in the original toolchain location and not inside the copy of the toolchain sysroot in $(STAGING_DIR). As the script file is found outside of the current toolchain sysroot, ld considers the script has non-sysrooted, and therefore doesn't prefix all paths found in the script file (such as /lib/libc.so.0) with the sysroot path, leading to the failure. So, in details, this commit : * Adds a BR2_ARCH_IS_64 invisible config knob that is used to know if the arch is a 64 bits architecture or not. * Creates the <sysroot>/<tuple>/lib -> <sysroot>/lib symbolic link, and the <sysroot>/<tuple>/lib64 -> <sysroot>/lib64 symbolic link if needed. * Fixes the external toolchain sysroot detection code so that the 'sed' replacement is done *after* the readlink -f evaluation. I have tested this by building ARM, x86 and x86_64 toolchains with Buildroot, and then use these toolchains as external toolchains to build a full X.org/Gtk/WebKit/Midori stack. I have also done a complete ARM Buildroot internal toolchain build with the same full X.org/Gtk/WebKit/Midori stack. Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
To build and use the buildroot stuff, do the following:
1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sortof
root filesystem you selected, you may want to loop mount it,
chroot into it, nfs mount it on your target device, burn it
to flash, or whatever is appropriate for your target system.
You do not need to be root to build or run buildroot. Have fun!
-Erik
Offline build:
==============
In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source
before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.
Building out-of-tree:
=====================
Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:
$ make O=/tmp/build
And all the output files (including .config) will be located under /tmp/build.
More finegrained configuration:
===============================
You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config
And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config
To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine
Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux26-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig
Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@uclibc.org
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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