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3c0aeeed04ecfb9a2e8650b4fa0f515a7959e7cf
Fixes compile failure with uclibc [1] because of missing stdio.h include:
In file included from io.cc:28:0:
block.h:219:22: error: ‘FILE’ has not been declared
int write_mapfile( FILE * f = 0, const bool timestamp = false,
[1] http://autobuild.buildroot.net/results/4ac0754f1cc5ea934d6437e89d1f4906fb3fd0a8
Signed-off-by: Peter Seiderer <ps.report@gmx.net>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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