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While migrating to pep517 build backend the host-python-wheel dependency has been added to host-python-setuptools but not to python-setuptools. Note that host-python-wheel is not really needed during the build of (target) setuptools, but the setup.py script checks if the dependency is present in the host directory. To make everything consistent, add host-python-wheel as a build dependency, and BR2_PACKAGE_PYTHON_WHEEL as a runtime dependency. Fixes: https://gitlab.com/buildroot.org/buildroot/-/jobs/4537951715 Signed-off-by: Romain Naour <romain.naour@gmail.com> Cc: James Hilliard <james.hilliard1@gmail.com> [Arnout: also add runtime dependency on the target package.] Signed-off-by: Arnout Vandecappelle <arnout@mind.be>
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Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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