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Commit7d17ae2acf(.flake8: fix check for 80/132 columns) introduced a difference in how flake8 behaves between the automatic checks done in the CI, where the maximum line length is 132, and the local checks, where the maximum line length is 80. The rationale at the time was that we recommend 80 char lines, but that we accept 132 when it makes sense for readability. However, this is very annoying when running flake8 locally, because of two reasons: 1. human reviews on python scripts have not been as thorough as we did expect; indeed, we've let a lot of long lines slip through; this causes a lot of spurious failures that hide away the actual errors; 2. when hacking on a python script, the issues reported will not be caused by the current changes, so the many reported failures actually hide away the newly introduced issues. Additionally, our 'make check-flake8' rule already enforces the 132-char limit, and the issues reported are different than when manually running flake8 on individual files. Furthermore, the readability rationale for the 80-char limit is definitely shattered by the mere rationale of allowing 132-char limit for... readability... We've arrived to a point where this separation is causing our checks around flake8 to become mostly unusable and useless, as they do not report meaningful issues, and people are no longer paying attention, and this has caused actual issues to be introduced. Finally, terminal emulators of today have long lifted the 80-char limit, and are more than capable of displaying 132-char wide lines. Switch back to using a 132-char limit. This reverts commit7d17ae2acf. Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr> Cc: Arnout Vandecappelle <arnout@mind.be> Cc: Ricardo Martincoski <ricardo.martincoski@gmail.com> Cc: Thomas Petazzoni <thomas.petazzoni@bootlin.com> Cc: Peter Korsgaard <peter@korsgaard.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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