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398c1af1d5cbad6cdcf0b2b965f27e86d1755420
Add a simple init script that invokes sysctl early in the initialization
process to configure kernel parameters. This is already performed by
systemd (systemd-sysctl) but there is no sysvinit/busybox counterpart.
Files are read from directories in the following list in the given order
from top to bottom:
/run/sysctl.d/*.conf
/etc/sysctl.d/*.conf
/usr/local/lib/sysctl.d/*.conf
/usr/lib/sysctl.d/*.conf
/lib/sysctl.d/*.conf
/etc/sysctl.conf
A file may be used more than once, since there can be multiple symlinks
to it. No attempt is made to prevent this.
Signed-off-by: Carlos Santos <unixmania@gmail.com>
Reviewed-by: Matthew Weber <matthew.weber@rockwellcollins.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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