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390780d5626f5d8613dab22928ae90051d169ab1
Commit 4932c8a7cc introduced the
core-dependencies target to make sure that the dependencies.sh script
runs before we attempt to compile any host tool, so that the absence of
a compiler is properly detected. However, this relied on the
left-to-right evaluation of dependencies. This will no longer be true
when we enable top-level parallel build.
Fix this by letting DEPENDENCIES_HOST_PREREQ depend on
core-dependencies.
Note that it is not possible to remove the
dependencies <- core-dependencies. Indeed, it is possible that
DEPENDENCIES_HOST_PREREQ is completely empty, and in that case we still
need to check core-dependencies.
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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