Thomas De Schampheleire 38b51739da toolchain: copy_toolchain_lib_root: copy symlinks instead of recreating them
copy_toolchain_lib_root handles symlinks by recreating them, disregarding
the original destination and assuming the destination is in the same
directory as the link itself.
When a library link points to the real library file in another directory,
for example:
    usr/lib/octeon2/libcrypt.so -> ../../../lib32/octeon2/libcrypt.so.1
then the link created by copy_toolchain_lib_root is broken.

It is more robust to copy the symlink to keep the destination intact. The
destination path should be present, possibly through other symbolic links.

Signed-off-by: Thomas De Schampheleire <thomas.de_schampheleire@nokia.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-04-05 21:33:43 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-03-10 12:37:14 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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