mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
381864ee42c6f313a1f6c5050ca6f2a79fe6487e
The LLVM project has switched to using a monorepo to host all their
components. The separate, individual repositories have been closed
late 2020 / early 2021. The libclc repository is no longer.
Switch to using the libclc source from the llvm legacy and frozen
mirror.
Even though we could switch over to using the github helper, we just
keep using the git download method: it is a small repository, and it
will not impact people that were already using it.
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Cc: Romain Naour <romain.naour@gmail.com>
Cc: Valentin Korenblit <valentinkorenblit@gmail.com>
Cc: Michael Opdenacker <michael.opdenacker@bootlin.com>
Acked-by: Romain Naour <romain.naour@gmail.com>
(cherry picked from commit 971d1ea7ac)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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