Peter Korsgaard 35d4f50fa4 configs/pc_x86_64_{bios,efi}_defconfig: use custom linux config
Reusing the qemu x86-64 linux config isn't very obvious, so these defconfigs
aren't taken into consideration when the qemu defconfigs are updated,
breaking the build.

Instead use a custom linux config for the pc defconfigs.  With this, we also
can get rid of the fragment file containing the delta fra the qemu config.

Created by linux-update-defconfig (after turning of the fragment file).
Also drop the linux kernel version number from the file name as it just
causes extra noise whenever the kernel is bumped.

Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2017-06-15 11:25:26 +02:00
2017-06-02 15:18:55 +02:00
2017-06-15 10:31:40 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-06-12 23:17:11 +02:00
2017-06-02 15:15:07 +02:00
2017-05-24 16:17:06 +02:00
2017-06-01 10:14:57 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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