mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
35ccd358b304413229fc2e32f1318426cbb23a20
This commit fixes the build of shellinabox with the musl C library, which requires two changes: - A patch to include <sys/ttydefaults.h>, which is needed to get the definitions of TTYDEF_* - A hack to workaround what seems to be a problem in musl itself (musl does #define utmp utmpx, which causes some symbol conflicts down the road). Since anyway the utmpx implementation is just a set of stubs in musl, we simply make shellinabox believe that <utmpx.h> is not available by passing the appropriate variable. The musl issue has been reported at http://www.openwall.com/lists/musl/2016/08/04/8. Fixes: http://autobuild.buildroot.net/results/1847cab964957da3c9bf4911a5ad3602b3c82431/ Signed-off-by: Olivier Singla <olivier.singla@gmail.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%