Yann E. MORIN 35524d3733 package/jpeg: properly declare providers
libjpeg and jpeg-turo are providers of the jpeg virtual package, so they
must declare themselves as such.

We do not have any problem, because the dependency is computed from the
Kconfig-defined option BR2_PACKAGE_PROVIDES_JPEG, and we do not check
the Makefile-defined <FOO>_PROVIDES variable.

For the sake of correctness, make both libjpeg and jpeg-turo declare
themselves as providers for the jpeg virtual package.

Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-09-04 15:39:32 +02:00
2016-09-02 16:20:33 +02:00
2016-09-02 16:20:33 +02:00
2016-09-02 16:20:33 +02:00
2016-09-02 16:20:33 +02:00
2016-09-02 16:20:33 +02:00
2016-09-02 16:20:33 +02:00
2016-04-18 23:38:34 +02:00
2013-05-04 12:41:55 +02:00
2016-09-01 11:30:19 +02:00
2016-09-02 16:20:33 +02:00
2016-09-02 16:20:33 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Readme 136 MiB
Languages
Makefile 66.1%
Python 13.6%
C 8.3%
Shell 6.2%
PHP 2.9%
Other 2.6%